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Geo AR
GEO A.R.
GEO A.R.
Free browser game
  • Cultural

  • Accessibility friendly

  • Based on real world research

GEO A.R.
Virtual Reality
  • WebXR, playable on VR headset, mobile or desktop

  • Based on peer-review science

GEO A.R.
CASE STUDY: Regen Ocean (Prototype in Development)

Ocean Restoration Model

Below the surface of the Hauraki Gulf, the balance of a reef relies on a web of relationships among predators, grazers and the kelp forest. Regen Ocean brings these ecological dynamics into an immersive, research-informed simulation where participants can explore the consequences of marine management decisions.

Players take the role of a marine manager working within a reef system affected by fishing pressure and ecological decline. Each decision changes the conditions within the simulation. The response unfolds through feedback, delay and interdependence, revealing processes and relationships that underpin the reef ecology. 

Developed with scientific advisers and informed by peer-reviewed research, Regen Ocean is designed for public agencies, policy advisers, marine managers, scientists, restoration practitioners, educators and community organisations. It can support professional learning, facilitated workshops, stakeholder engagement and public communication.

GEO A.R.
The Challenge

Regen Ocean focuses on a process associated with reef degradation in the Hauraki Gulf: the trophic cascade. Fishing pressure reduces the abundance and size of predators such as snapper and crayfish. A decline in predation allows kina populations and grazing activity to increase. Persistent kina grazing removes kelp habitat leaving areas of exposed reef known as kina barrens.

Scientists describe these changes through food-web interactions, population dynamics and ecosystem feedbacks. Public decisions occur across agencies, communities, mandates and time horizons. Effective stewardship requires understandings of key systems and ecological processes .

Regen Ocean translates selected ecological relationships into an environment that players can explore together. It helps frame practical questions: Which pressures are shaping the system? What should be monitored? What type of interventions are effective for our real-world restoration projects?

GEO A.R.
GEO A.R.
GEO A.R.
Project Outcomes

Systems Understanding Through Simulated Decision-Making

Regen Ocean is designed to build systems literacy through direct participation. As the simulation develops, participants can observe feedback loops, delayed responses, interdependence and nonlinear change within a defined ecological model.

This approach gives policy teams, scientists and marine practitioners a shared setting for examining assumptions, identifying evidence needs and discussing the likely pathways through which an intervention may affect a reef system.

 

A Shared Language for Science and Policy

Marine decisions bring together ecological evidence, statutory responsibilities, operational constraints, cultural values and community priorities. Regen Ocean provides a visual and experiential frame for conversations across these fields.

 

Access to an Otherwise Hidden Environment

Kelp forests and kina barrens exist beyond the daily experience of many people involved in public policy and community decision-making. WebXR access brings the reef environment  into meeting rooms, classrooms and public venues. It works with a wide range of VR headsets, AR glasses, mobile phones, and desktop computers, and can be used with mobile VR.

Flexible formats allow the experience to be used across a range of professional and public settings. Participants can engage with marine ecology without entering the water or travelling to a field site.

 

A Foundation for Restoration Activity

Regen Ocean is designed to sit alongside scientific monitoring, participatory planning, public discussion, fundraising and fieldwork. 

The experience enhances but does not replace field observations, local knowledge, statutory processes or technical analysis. It creates a conversation starter and a way to visualise how ecological processes interact, bringing something usually hidden below the surface into view.

GEO A.R.

Can you balance the Hauraki Gulf ecosystem? The balance of a reef relies on a web of relationships among predators, grazers and the kelp forest.

Resources & Associated Papers

Fauville, G., Voski, A., Mado, M., Bailenson, J. N., & Lantz-Andersson, A. (2026). Underwater virtual reality for marine education and ocean literacy: Technological and psychological potentials. Environmental Education Research, 32(3), 588–612.

Hagen, O., Aly, A., Jones, R., Varga, M., & Bazazian, D. (2024). Beyond the surface: A scoping review of vision-based underwater experience technologies and user studies. Intelligent Marine Technology and Systems, 2(1), 19.

Keith, S. A., Jeannot, L.-L., McKinley, E., Fauville, G., & Woolsey, E. S. (2026). Enhancing motivation to learn marine ecology and increase ocean literacy through virtual reality in higher education. Ecosphere, 17(3), e70565.

Stoner, E. W., Salina, S. C., Johnson, E. M., Whitman, E. R., Archer, S. K., McPherson, B. S., & Cranmer, A. (2025). Use of virtual reality to engage undergraduate students in environmental field experiences. Future in Educational Research, 3(3), 409–434.

Voski, A., Petersen, G. B., Steinbrecher, F., Wong-Parodi, G., & Fauville, G. (2026). Underwater virtual reality for awe, ocean connectedness, and pro-environmental behavior: A randomized controlled trial. Sustainability Science, 21(2), 601–619.

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