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Game Design & Learning
Thought leadership on serious games, educational design, accessibility.


The Lemniscate of Reality: A New Way to Understand Learning and Change
“In theory there is no difference between theory and practice. In practice there is.” - Yogi Berra
Genna Revell
Feb 102 min read


Earth 2.0: The Race to Build the Earth’s Digital Twin
Imagine the Earth with a twin. Not a sci-fi planet in another galaxy, but a digital double built with satellites, sensors, and supercomputers. This twin could simulate floods before they happen, test how cities handle heatwaves, and reveal the carbon cost of our infrastructure.That is the promise of a digital twin of Earth. A living model that updates in real time, letting us test the future without breaking the present. And the race to build it is already underway.
Genna Revell
Jan 132 min read


Why Public Paths Matter More Than Ever - The Benefits of Walking
Walking paths may seem simple, but they’re one of the most loved features in parks. They boost health, lift your mood, and now even come with digital scavenger hunts that make every step more fun.
Genna Revell
Sep 12, 20252 min read


Why Flying Bats, Crying Over Cats, and Bamboo Worms Might Save the Planet
I’m talking about the strange power of well-designed games. They don’t just tell you something’s important. They make you feel it.
Every time I try a Geo AR game, I find myself pulled into a story before I even realise I’m learning anything. One minute I’m getting chased by a dinosaur or looking for the next clue, and the next, I’m caring about something I’d barely thought about before.
Genna Revell
Aug 12, 20254 min read


Education is the key ingredient to survive any disaster.
“What’s the Plan Stan” is an augmented reality educational game by Geo AR Games that teaches children aged 6–12 how to respond to natural disasters like storms, earthquakes, and floods. Developed in partnership with New Zealand’s civil defence agencies, the game uses interactive 3D scenarios to engage students in emergency preparedness through fun, movement, and gamified learning.
Genna Revell
Feb 19, 20243 min read
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