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Game Design & Learning
Thought leadership on serious games, educational design, accessibility.


Why Flying Bats, Crying Over Cats, and Bamboo Worms Might Save the Planet
I’m talking about the strange power of well-designed games. They don’t just tell you something’s important. They make you feel it.
Every time I try a Geo AR game, I find myself pulled into a story before I even realise I’m learning anything. One minute I’m getting chased by a dinosaur or looking for the next clue, and the next, I’m caring about something I’d barely thought about before.
Genna Revell
Aug 124 min read


Education is the key ingredient to survive any disaster.
“What’s the Plan Stan” is an augmented reality educational game by Geo AR Games that teaches children aged 6–12 how to respond to natural disasters like storms, earthquakes, and floods. Developed in partnership with New Zealand’s civil defence agencies, the game uses interactive 3D scenarios to engage students in emergency preparedness through fun, movement, and gamified learning.
Genna Revell
Feb 19, 20243 min read
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